Smoke, Fire and AdvectionĪdd realistic fluid dynamics to your particles, you can also transfer physical and colour data from explosions. You can edit particles and set groups, giving you complete control. Bring your simulations to life with easy to use tools for everything from particle life, size, age, color and much more. Questions and Actions : X-Particles uses a unique system of Questions and Actions giving you full control over your particle simulations without the need for Xpresso or Cinema 4D’s native particle system. OpenVDB enables you to entirely art direct meshes you can take total control of your artwork. OpenVDB Meshing : Streamlined workflow for meshing using our filtering system, means you can layer up your effects, generate smooth flowing surfaces, remesh geometry objects or create complex models. Plus, Datamapping from particle information and complete R20 Field Support. Multi-threaded options and a unique and straightforward system of Questions and Actions means you have full control of your particles. Modifiers : A wide range of modifiers enables you to create exceptional effects, with a simple and intuitive workflow aided by effect stacking. X-Particles comes with Particle Color support, plus the New OpenVDB Support for industry standard meshing. Attach your animated models to create realistic cache ready simulations. Generators : Generate fast and stable geometry and Splines from particles. Our interactive tools are intuitive, combining a whole host of X-Particles effects using multi-threaded options leaving you with unlimited possibilities and the ability to create caches for the production pipeline. Key Features : The three essential driving forces behind X-Particles simulations Dynamics – bringing life to your particles, Generators – creating geometry, splines and volumes and Modifiers – to control and manipulate your particles behaviour.ĭynamics : A wide range of Dynamic modules from Constraints to Fluids and Fire means you can add life to your particles, replicating realistic physical particle behaviour. Use the Data Mapping tab in each X-Particles modifier to access particle attributes like texture, brightness, speed or temperature, giving a totally new level of control. Multiple options to combine Emitters and Modifiers, gives you a vast range of possibilities.ĭata Mapping : Fully exchange, manipulate and combine particle data from every place within X-Particles. Create outstanding ParticleFX from Solar Systems, FUI, Holograms and medical visualisations to abstract artwork. Designers can switch effortlessly between motion graphics and VFX, within a unified system. Render sub-surface scattering, motion blur and multi-passes on your super-charged Nvidia PC or your state-of-the-art iMac.An essential component of an artist’s toolkit, X-Particles is the solution to satisfy all your particle needs: Cloth, Smoke, Fire, Fluids, Grains and Dynamics. The next generation of native GPU rendering is here – and it’s packed with production-level features to help you get the job done. Import and export VDB and even use volumes to control MoGraph effects. It’s all thanks the power of voxels and OpenVDB. Get the models you need, with the quality you want thanks to the robust and flexible import of STEP, Solidworks, JT, Catia and IGES files.īetter Booleans are only the beginning – create models by combining shapes, splines, particles and noises. Say goodbye to conversion woes – most popular CAD formats can be imported with a simple drag-and-drop. You’ll never use Cinema 4D the same way again. Fields will revolutionize the MoGraph feature set, making it easy to create complex effects by combining falloffs. Use more than just simple shapes to control effectors, deformers, weights and more. Release 20’s node-based materials have the power to change the way you work, whether you directly create amazing shaders through nodes or simply make use of assets shared by those who do. Complex effects created via nodes can be wrapped as assets and delivered as simple materials, with just the necessary parameters exposed. Rendering engine CINEMA 4D application allows you to generate an image up to 128 000 square pixels / 32 bits, adding DoF effect in post or perform calculations on several machines at the same time.įrom simple references to complex shaders, you can build extraordinary materials in a node-based overview. Studio also allows you to generate realistic lights, creating an animation using keyframe methods and much more. Textures can create both files, as well as with video, or advanced shaders in the Subsurface Scattering and Backlight. The user can manipulate the parameters of channels selected materials including Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement. CINEMA 4D r20 offers all the basic and advanced options to create realistic surface for models.
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